Thania GutiérrezSenior Product Designer
Open to work

Adobe Creative Jam · SDSU · 2017

FedUp

An app that connects people facing food insecurity with neighbors who have food to share, designed with a student team in one time-boxed jam.

FedUp app on three phones: the splash screen, How it Works with Offer, Request and Trade, and a feed of offers and requests.
FedUp · Offer, Request, Trade
Role
Mentor to a team of SDSU students
Event
Adobe Creative Jam, San Diego State University
Focus
Food insecurity and food waste
Platform
Mobile app concept

The challenge

Some people go hungry while good food gets thrown away.

As a mentor in the Adobe Creative Jam, I guided a team of SDSU students through a UX design competition focused on food insecurity. We started with the problem: access to food, and the paradox of food waste. That framing set up everything we designed next.

Ideation

Sketch the flow before the screens.

The brainstorm moved fast. I drew on my background in visual design and prototyping to turn our insights into designs, and the team split between sketching concepts and writing content.

The solution

Offer, request or trade, as easily as finding a place nearby.

FedUp connects people who need food with people who have it to share. Three simple actions, offer, request and trade, and a feed of what’s available nearby make it as easy to use as a map.

I rebuilt the app from the original Creative Jam screens as a working prototype: post an offer, request or trade, browse what’s nearby, and connect.

Try the FedUp prototype →

Four FedUp screens: splash, How it Works, a feed of offers, requests and trades, and an expanded offer with a Connect button.
Splash, How it Works, the feed, and an offer ready to connect

Reflection

Mentoring under a deadline.

Guiding a team through a time-boxed competition showed me how much mentorship matters: clear communication, quick decisions, and a space where creativity can thrive.